USCM FIELD MANUAL / CLASS 01

Colonial Marine Beginner Guide

A practical Colonial Marine guide covering early upgrades, dependable loadouts, firing-lane discipline, and four-player squad fundamentals.

Overview

The Colonial Marine is the cleanest place to learn the rhythm of Aliens: Fireteam Elite 2. The class rewards steady aim, controlled positioning, and awareness of the other three Marines rather than a complicated setup. Your job is to keep a lane readable, remove runners before they reach the team, and save burst tools for the moment a stable defense starts to bend.

Role in the Fireteam

Treat the Marine as the squad's dependable center. You are not required to chase every elite or hold every flank alone. Instead, connect the specialist roles: follow the Technician's control, focus the Recon's marked targets, and prevent pressure from reaching the Doc.

  • Primary job: sustained damage into the main approach.
  • Secondary job: fast response when a side lane breaks.
  • Avoid: standing ahead of deployed defenses or blocking friendly fire.

Early Priorities

Spend early progression on consistency. Accuracy, magazine economy, and cooldown reliability create more value than a narrow damage bonus that only works during perfect waves.

  1. Unlock one dependable rifle upgrade before spreading resources across several weapons.
  2. Improve the ability you can use in every major engagement.
  3. Keep one flexible perk slot for the mission modifier or squad composition.
  4. Practice retreat routes before increasing difficulty.

Recommended Loadout

Pair a stable mid-range rifle with a close-range answer. The rifle owns the long lane; the secondary weapon exists to reclaim space when enemies cross the control line. Favor traits that reduce downtime and make recoil predictable.

SlotPriorityWhy it matters
PrimaryAccurate rifleRemoves runners and exposes elite weak points
SecondaryClose-range stopping powerRestores space when the lane collapses
AugmentMagazine or reload economyKeeps pressure continuous during long waves
TraitReliable conditional damageWorks without forcing unsafe positioning

Combat Loop

Begin each encounter behind the first planned choke point. Clear small targets while the team establishes control, then commit burst damage when an elite crosses into overlapping fire. Reload during control effects, not after they expire. If the line breaks, fall back together; one orderly retreat is cheaper than four individual rescues.

Four-Player Squad Tips

  • Claim one side of the firing lane and keep it for the entire wave.
  • Announce elites that leave the main approach instead of silently turning away.
  • Let control classes trigger the engagement when their deployables are ready.
  • Leave ammunition for the weapon that solves the squad's current weakness.
  • When two teammates retreat, retreat with them; the old position is already lost.